The trope of a sustained or revived Confederacy is an old and common one in alternate history fiction, so it makes an easy foil as the Fascist offshoot of an America that was pursuing policies anathema to the old South. In this light, the idea of a revived Confederate States of America in the Man the Guns expansion is very much in line with how Hearts of Iron has progressed. Most nations in Hearts of Iron customarily find paths through game decisions to three major ideologies: Democracy, Fascism, and Communism. It is a game where you can restore the Kaiser to the German throne, lead a Communist revolution in France, and fight for Indian independence while Britain is busy at war. Over the years of its life, Hearts of Iron IV has developed into a game about alternate histories as much as a game about the Second World War, and our expansions to the game have highlighted alternate paths in the ideologically turbulent 1930s and 40s. Instead, game director Dan Lind sent me the following statement: Given the timeline to get this DLC out the door, they said it proved too difficult to organize the right people until some time in March. I reached out to the team at Paradox, and asked for an interview to understand why they decided to include this option. Thinking about my problems with it have me considering why I failed to be unsettled by other games. But playing a campaign about the Confederacy returning to power seems fresh, immediate, and disturbing. It’s likely that my comfort level with similar games like Axis & Allies and A House Divided has to do with cultural, temporal, and geographic distance. Not everything can be XCOM or Advance Wars. This is an inherent problem with wargames that model off reality. The argument for the inclusion of a revived confederacy seems to be a simple as, “What’s a few more?”
#Hearts of iron 4 dlc necessary series#
If you know your history, or make even the most feeble attempt to read between the lines, the series already allows you to participate in some of history’s greatest atrocities and war crimes. Its current iteration represents the cutting edge of a long tradition of wargaming that goes all the way back to the Prussians in the early 19th century. The original Hearts of Iron came out in 2002. Of course, Paradox has been exploring these kinds of counterfactual histories for more than a decade. The bulk of the promotion has been around improvements to naval combat. The Confederate battle flag has been conspicuously absent from early marketing materials. This seems like a tremendously bad idea, considering the United States still hasn’t come to terms with its history, that the Civil War and the institution of slavery reverberate through today. The group is intended to be successors to the same white supremacists who fought to preserve the institution of slavery in the 1860s. Paradox refers to the political party as the Old Confederacy, but there’s no beating around the bush here. Instead, it’s listed at the top of the bullet points in the formal description of the DLC’s content, alongside the opportunity to decolonize the British Empire. This tidbit isn’t featured prominently in the launch trailer. In a daring bit of counterfactual history, Paradox will allow players to revive the Confederate States of America, commonly known as the Confederacy, and lead them into war against Imperial Japan and Nazi Germany. But this next bit of downloadable content, titled Man the Guns, may be its most controversial yet. The World War II-themed grand strategy game, just like everything else from Paradox Interactive, has been continuously updated since its release in 2016.
Hearts of Iron 4 is one of the most complex games I’ve ever played.